Showing posts with label BOSS SHOP: VOID HORRORS. Show all posts
Showing posts with label BOSS SHOP: VOID HORRORS. Show all posts

Tuesday, July 7, 2020

BOSS SHOP: COSMIC MONSTERS - NIGHTSTALKER DREAD-FIEND!

Mantic Games is about to release a new monster for their fantasy range! To my eye this NIGHTSTALKER DREAD-FIEND is also absolutely perfect as a horrifying SPACE MONSTER ... waiting in the cold dark of the cosmic wilderness.


I am going to happily add this crazy-cool (NOT just-another Tyranid rip-off) Space Monster to my Marvel Cosmic Protocol, Star Trek Missions and Star Wars Legion and of course Mansions Of Madness Collections! This wonderful model will be released July 27th!

THE BEST MONSTERS ARE OFTEN COSMIC... OH YAH!


Monday, November 3, 2014

BOSS SHOP: DEEP SPACE SCENERY CONTEST 2014 ENTRY

I managed to get my contest entry completed this week, despite rainy humid weather. Thanks again to Clint and Miniatures Market for hosting this cool event!


This was a fun build!

Boss out!

Friday, August 29, 2014

COLLECTION DIARY: AUGUST 2014

This month I finally got three brand new huge tables to start the upgrades of Boss' Battle Parlor, and a nice little storage cart too... Hot Damn!


This is a bit of needed housekeeping, not that glamorous but it will allow me to have much better game area and keep all of my small ships and large terrain safe and dust free.
This is the first serious step towards getting a new series going here at the B6*R7 Blog: BOSS' BATTLE PARLOR!
I will post more about this later...


This month with all of the confirmed forthcoming X-Wing EPIC models and the glorious arrival of Scum & Villainy, I had to go crazy and start some new Huge Ship and Large Ship projects. I also added some more cool little critters to my Void Horrors catalog. To round off things I got a few more miniatures to make Scum Salvaged Droids and possibly a Pirate Hero.

Boss out.

Tuesday, July 29, 2014

COLLECTION DIARY: JULY 2014

STAR WARS X-Wing Wave Four and X-Wing EPIC are looking good this month! I now have three of every new Wave Four ship, including a six-pack of Z-95 Headhunters. The Z-95's are going to be a main force ship in my Epic games so I got twice as many right from the word go!


In Epic all of my small ships will be deployed in units of three to six. I think I may get three more TIE Defenders later, because like TIE Bombers, these babies are just awesome in stronger units.
I have been needing to get a second X-Wing Core set for a while, and now that Epic is real, I finally got another one. I will have use for plenty of Swag particularly the dice and two damage decks for my large battles. I like that!


I have also gotten some nice storage cases for my small ships this month. Until now I had kept them all in my cabinets. I play at home so there has been no need for carrying cases.
The collection is going full on Epic thus it is time to consolidate my small ship storage. My cabinets will now become the hanger bays for Epic ships.
I am going to have all of my wonderful little X-Wing swag; character miniatures, cards, templates and so forth displayed on the nice card mats. I figure red is good for the Rebels and Black is perfect for the Empire. Right? Right!
The bundle of plastic amidst the card sleeves is a set of cool little business card holders, which I will use to hold damage decks and the like. I think this is a very good way to use sleeved cards. I can just pick one from the stand, rather than having to fumble threw them as they are sliding all over the mats during games.


I added several character pilots this month including Kyle, Jan, Coran, and another cool version of Luke. Crew Characters include Dodonna, and Mara, more Mercenaries, and "Don't forget the Droids!"
The D&D Monsters are part of my crazy Void Horrors Project.

Fun stuff...

Boss out!

Wednesday, July 9, 2014

BOSS SHOP: X-WING EPIC INTERSTELLAR TERRAIN & VOID HORRORS PROJECTS PREVIEW

With the arrival of my recent Cool Stuff order this week I now have most of the base models I am going to use to make my Void Horrors. Just the idea of making these beauties work as appropriately based models that I can incorporate into my X-Wing and Epic games just makes me smile. Now I am going to get the fun work started this week, and make this project happen for real.


This core group will make a fine collection of Space Monsters. The plastic components pictured are the base foundations for both the Hatchling and Juvenile Exogorths. In the foreground from left to right are; Skligg, Dracidizar, Thunder Mawler, and Mynock Hunter. I have not decided if I want to use a spider model or just sculpt something suitable for the Vorachnid. Last but not least at the bottom you can see the adorable jelly fish toy that will be used to make a Hazer. The Star Haunter is going to be an original sculpture like both of the Exogorths, but since I am just going to cut a shape out of plasticard to work over I am not showing that until I include the beast in a future article. Likewise the Interstellar Terrain is basically a lot of foam balls and disk currently, and is not going to be interesting until I make the raw materials take shape.

 "Blast 'em will yea?!"

 "We have taken a direct hit on the back quarter!"

 "I've got a bad feeling about this!"

This entire project is going to be a whole lot of fun!

PROJECTS OVERVIEW

ASTEROIDS PART 1

Monster Making & Terrain Building Boss out!

Thursday, July 3, 2014

BOSS SHOP: X-WING EPIC INTERSTELLAR TERRAIN & VOID HORRORS PROJECTS OVERVIEW

"The Void is not just empty space, you know that. There are violent galactic currents; radiation, moody nebula, and unpredictable asteroid fields a plenty. 
You avoid these bad places if you can.
Kid... you think you have it beat, because you win your races with the customs chumps. You have a little luck and a lot of talent, and you are not afraid to hide in the bad places... eventually you will discover there are other horrors out there waiting for you."
A well traveled smuggler to a cocky young freighter pilot. Somewhere in the Outer Rim.

Epic Interstellar Terrain & Void Horrors are special projects that I have wanted to do for a while now. I have focused on learning the X-WING rules this year, and now I feel that I understand them very well and I am ready to take it to the next level by making my own rules for several cool additions to the game.

As I have stated in several of my related articles, I am all about X-WING EPIC!
Now that FFG has produced their excellent rules establishing the Epic System for us, I can finally get to work on competently setting everything up so that Epic will play the way that I want to. I am not going to change X-WING EPIC mind you, but I am going to add to it, and make it even cooler... for me.


In EPIC we are adventuring in a greater arena than X-WING affords us. Asteroid and debris fields as well as Nebula should be huge and dangerous spaces on the game table, that will make our missions incredibly fun and challenging.
With that stated, in many of the best space operas; Flash Gordon, John Carter Of Mars, Buck Rogers, Star Wars, Star Blazers, and Star Trek there are monsters in these bad regions of space. It is this extra level of wonderful detail that makes these Sci-Fi Classics an important part of our nerd-lore.

So... Space Monsters... horrors out there in the void, how will they make the game more interesting and exciting?
In my firm view the very fact that these wonderful things are even on the table make the game cooler. Bring them into play with their own simple but engaging rules and their part in the adventure becomes something extra special and awesome.
Imagine that you have just achieved a goal in your mission that is likely going to win the scenario for you, now a monster springs up out of a rock and eats the ship directly responsible for completing the missions primary objective...AHH! That is just fun and funny... and it is going to be in my Epic-Me-Tah... because I can.

I intend to make about a dozen models to represent several types of Void Horrors.
I am going to stay true to the themes presented in the beloved space operas that many of us grew up with. I will sculpt some of these terrible beauties, while others will be converted from base models, particularly the AD&D Clicks.

Void Horrors dwell in both Interstellar and Intergalactic space. Several stalk their prey in dense asteroid fields, while others patiencely lurk in nebula.
As of this posting I have a mind to make one or more models of the following Void Horrors.


Dracidizar

These large space dragons stalk asteroid fields and make their burrow in the surface of  massive rocks or small planetoids. They will eat any bio-matter they can catch particularly young Exogorth and Starflies. They also survive on ice, and raw soft minerals.
Dracidizars are intelligent and often perceive that a manned craft is a treat worth aggressively pursuing. These deadly hunters doze in their caves after feeding, thus a passing craft may be luckily considered as only a curiosity. If Dracidizar are hungry and on the prowl however, they will attack any craft which dares to enter their territory.


Exogorth (Hatchling & Juvenile)

The huge Exogorths, or Space Slugs, are asteroid field dwellers and mineral eaters. They are not violently aggressive, but will attack any passing craft that comes near their burrows. Hatchlings claim their own asteroids like any other Exogorth and choose larger bodies as they mature. Because of this behavior a variety of different sized individuals may be encountered anywhere in a dense field on various sized asteroids and planetoids.


Hazer

These bizarre gelatinous beings lurk in the upper atmosphere and within the planetary rings of ice worlds. Hazers are also encountered in cold nebula and frozen asteroid fields.
If they are disturbed during their mating seasons, or while they are hunting, these typicality serene beings can become terrifying monsters capable of great destruction to small and large ships.


Mynock Hunter

Hunters are unusually long-lived beast which have grown beyond the norm to dwarf their younger Mynock cosines in stature and ferocity. One of these beast is capable of attacking small or large ships causing all manner or damage and loss of power.


Skligg

These worm-like quadroid-mawed beast are extremely aggressive denizens of warm asteroid fields. They typically hunt microscopic biological and mineral growths for their nourishment, but will aggressively stalk any lifeforms which they perceive as a threat to their burrows or have a chance to acquire for their breeding larder.

Star Haunter

Star Haunters, or Haunters, are large manta-like beings that ride the interstellar currents between systems. Haunters are always seeking raw conductive minerals and energy sources in massive quantities. They will attack any Large or Huge craft they happen upon and attempt to consume it's power cells.

Thunder Mawler

These great lizard-like asteroid and planetoid dwellers live off rich mineral deposits and ice. While they are aggressive with each other in the defense of their caverns Mawlers are normally very passive towards other life. Mawlers spend most of their time tunneling with their great metallic teeth and claws, seeking out the best feeding grounds.
When these peaceful beast are disturbed by an ongoing battle they have been known to warn off any trespassing ship with a bolt of static energy which they can easily generate from their great teeth.
Mawlers have been know to bite ships that pass over the entrance of their cavernous dens. There have been no reports however of any beast leaving their domiciles to press the issue of their territorial boundaries beyond the entrance of their den.

Vorachnid

These bizarre crystalline arachnids live in ice and mineral asteroid fields and on comparable moons. They build webbing between asteroids to form a network which they guard at all times, even when they are dozing they will awaken immediately to deal with disturbances in their territory. Vorachnids will collect and slowly consume any bio-matter they catch in their crystalline webs.
Some captured pilots have been rescued by their fellows who managed to kill the Vorachnids then carefully blast the ensnared ships free from the crystal network.


This is my core group... but I may dream up some more Void Horrors later.

PROJECTS PREVIEW

ASTEROIDS PART 1

Boss out.

Sunday, June 29, 2014

COLLECTION DIARY: JUNE 2014

This month X-WING has gone up a few notches on the cool-scale for me!

I always wanted this wonderful game to become what EPIC is. Fantasy Flight Games is certainly the right company to make STAR WARS the way it should be made.

Now we have not only the fast and fun Dogfights of X-WING but the longer running and even more dramatic clashes of glorious EPIC battles! I love EPIC! This game allows us to play out a campaign series for hours if we so choose.


I have been waiting for FFG to get EPIC going and now that they have, I need to get caught up on my squads.
I will have from three to six of each small ship, and a few will go up to twelve so to conduct large battles with good fleet diversity. To this end I got a a trio of beloved Y-Wings and I started my FFG HUGE ships with a pair of the beautiful new GR-75 Transports. The Empire got it's first set of fancy Imperial Aces this month too. I will end up getting two more of this expansion later.


I nearly doubled my 30MM miniatures collection this month. As I stated in my STAR WARS X-WING Miniatures Articles, I am getting a serious collection of Character & Droid Miniatures to use for EPIC games.
I want to add more eye-candy to the look of my game layouts... because!


Now that Glorious STAR WARS EPIC is here for real I need to up my gaming supplies! This month I got some things to start making appropriate terrain such as a reflective star field and some planets for my Backdrop. I am also getting ready to start some other special new terrain projects that I will cover in a later posting.

Now we can make a day of STAR WARS: EPIC Style... Oh Joy My Babies!

Epic Boss out!